If I'm running NCL interactively, are there any command-line shortcuts I can use?.Are there any editor enhancements for editing NCL scripts?.Are there any NCL command line options I can use?.Where can I see some examples of how to use NCL?.How do I set up my environment to run NCL?.I'm having problems downloading NCL from the ESG website.Uos_OutputAddDSP() // DSP procedure for outputĪnd much more other procedures/functions (see in Frequently Asked Questions (FAQ) Basics | NCL core language | File input/output | Data handling | Data analysis | Visualization | Array functions | Graphical output | Error messages and other issues | Memory issues | Documentation | Miscellaneous | Uos_InputAddDSP() // DSP procedure for input Uos_Stop() // Stop playing and free thread Uos_RePlay() // Resume playing after pause Uos_PlayPausedNoFree() // Start playing paused but do not free the player after stop. Uos_PlayNoFree() // Start playing but do not free the player after stop. Uos_PlayPaused() // Start playing paused. Uos_InputSeekSeconds() // Change position in second Uos_InputSeekTime() // Change position in time Uos_InputSeek() // Change position in byte ![]() Uos_InputLength() // Length of Input in samples Uos_AddFromSynth( // Input form built-in Synthesizer Uos_AddFromURL() // Input from internet URL mp3/opus files Uos_AddFromFileIntoMemory() // Input from audio file and stored into memory buffer Uos_AddFromMemoryStream() // Input from a TMemoryStream of Audio File Uos_AddFromMemoryBuffer() // Input from decoded pcm buffer Uos_AddFromFile() // Input from Audio File ![]() Uos_AddFromDevIn() // Input from IN device Uos_AddIntoFileFromMem() // Add a Output into audio wav file from TMemoryStream Uos_AddIntoIceServer() // Add a Output into a IceCast server Uos_AddIntoMemoryStream() // Add a Output into memory stream Uos_AddIntoMemoryBuffer() // Add a Output into memory buffer Uos_AddIntoFile() // Output into Wav File Uos_AddIntoDevOut() // Output into OUT Device Uos_Free // To use when application terminate. Uos_LoadLibs( ) // Load dynamic libraries for uoslibs Uos_LoadLib( ) // Load dynamic libraries for uos Each method has its equivalent with arguments for custom parameters. uos_free // Call this at end of application. uos_Play ( 1 ) // Listen to mp3 while recording end. WARNING: Do not forget to call uos_free() when application terminates.īegin uos_LoadLib ( pchar ( PortAudioFileName ), pchar ( SndFileFileName ), pchar ( Mpg123FileName ), nil, nil, nil ) uos_CreatePlayer ( 0 ) uos_AddIntoDevOut ( 0 ) // Output into OUT Device uos_AddIntoFile ( 0, 'Myrecord.wav' ) // Output into wav file uos_AddFromDevIn ( 0 ) // Input from IN Device uos_InputAddDSP ( 0, 1 ) // Add as many dsp's you want uos_InputAddDSP ( 0, 2 ) uos_CreatePlayer ( 1 ) uos_AddFromFile ( 1, 'MySong.mp3' ) // the background audio file uos_AddIntoDevOut ( 1 ) // Output into OUT1 Device uos_Play ( 0 ) // Listen your mic with DSP effects and record it. If you replace the filename with pchar('system'), the library of the system will be used (if exists). If some libraries are not needed, just replace the filename with "nil". Uos_LoadLib( pchar(PortAudioFileName), pchar(SndFileFileName), pchar(Mpg123FileName), pchar(Mp4ffFileName), pchar(FaadFileName), pchar(OpusFileFileName) ) bs2b plugin to apply stereo to binaural effect.SoundTouch plugin for changing tempo of any type of audio files,.OpusFile for decoding opus audio files,.Faad and Mp4ff for decoding m4a audio files,.SndFile for decoding wav, flac, org audio files,.PortAudio for dealing with audio devices of sound card,.There is a example using only uos => SimplePlayer_noflat All the examples in uos packages use uos_flat.uos => The application must declare uos class and variables.The procedures are more "universal", same syntax as uoslib. add uos_flat or uos in your uses section.Copy all the files in /uos/src/ into the directory of your project.The best way to show how uos works is to look at the examples in /uos/examples package.Īll is included, you only have to compile the demos and run it. Included in the package: Examples and binary libraries for Linux 32/64, Windows 32/64, macOS 32/64 and FreeBSD 32/64. Uoslib is the Universal Library version of uos unit and is accessible from Pascal and all other languages (C, Java. Included in the package: Examples and binary libraries for Linux 32/64, arm aarch64 Raspberry Pi, Windows 32/64, macOS 32/64 and FreeBSD 32/64. Uos can use the SoundTouch, PortAudio, SndFile, Mpg123, Faad, OpusFile and Mp4ff audio libraries. ![]()
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